Automatic delivery

Automatic Item Delivery Over Minecraft RCON

RCON is the remote console protocol built into Minecraft servers, and it is how a webshop actually hands over goods: the store runs a console command such as a permission grant or an item give, exactly as an operator would type it.

The traditional setup exposes your RCON port to the internet so the store can connect inbound. That is a genuine security problem, and behind an anti-DDoS provider it often does not even work, because the provider drops the protocol data mid-handshake.

The bridge plugin inverts the direction. Your server opens an outbound WebSocket connection to the platform and commands travel down it, so nothing on your machine has to listen for inbound traffic.

What you get

  • The connection is outbound only, so you never expose an RCON port, publish your server IP, or maintain a VPN.
  • Works behind anti-DDoS providers that break conventional inbound RCON connections.
  • Commands are queued and retried, so a brief restart does not turn into a lost delivery.
  • A delivery that ultimately fails refunds the player wallet automatically rather than leaving them out of pocket.
  • Purchases are blocked for offline players, because a command aimed at an offline player would silently do nothing.
  • Runs on Paper, Purpur, Spigot and Folia, with every executed command written to a log you can inspect.

Try it with your own players

Free for 7 days, no card required. Set up your store, connect your server, and let real players buy something before you decide.

Frequently asked questions

Do I have to open my RCON port?

No, and you should not. The bridge plugin makes an outbound connection, which is why it works behind anti-DDoS and NAT setups where inbound RCON does not.

Why does my inbound RCON connect but then time out on auth?

That pattern almost always means an anti-DDoS provider is dropping the packet payload after the handshake. Testing RCON from localhost on the machine itself confirms it. The bridge plugin sidesteps the problem entirely.

What happens if the server is down when someone buys?

The purchase checks live player presence first, so a player who is not online cannot buy. If delivery fails after the charge, the wallet transaction rolls back and the money is returned.

Does it support Folia?

Yes. The bridge runs off the main thread already, so Folia is supported.

Can I use it with a Velocity or BungeeCord network?

Yes. Connect the bridge to the backend servers that hold the player data. Note that proxies do not forward RCON themselves, which is a common source of confusion when setting this up.